INCENTIVES PLAYBOOK: In the Classroom
The “In the Classroom” section of the Incentives Playbook provides strategies for teachers to autonomously manage Hero points in their classrooms. Teachers can create redeem codes, set expectations, and use the Hero mobile app for easy access. They can also conduct raffle drawings and use the My Activity Report to monitor student point earnings. The playbook highlights the pros of fostering a positive classroom community and the cons of required teacher management. It also suggests considerations for implementing incentives.
Teacher Autonomy
Allow teachers access to a redeem code in Hero to use in their classroom. Teachers can decide what incentives are offered in their classroom and for how many points each incentive costs.
Teachers should set expectations and display a poster to explain how and when students can spend their Hero points.
Create simple REDEEM 10, REDEEM 20, and REDEEM 30 codes for teachers to use easily from the class rosters on the mobile app.
Raffle Drawing in the Classroom
Teachers can use the Daily Activity Report and filter for their name only, export to a CSV, and select a random winner.
My Activity Report
Teachers can use the My Activity Report to view which students have earned the most and least points in their class. Use this list to reward top point earners and target bottom point earners.
Tips, Tricks, and Ideas
Pros, Cons, and Things to Consider
Pros: Fosters a positive sense of classroom community.
Cons: Requires teacher management.
Things to Consider:
What incentives will be offered?
How will students earn incentives?
How much will incentives cost?
When can students redeem their points in the classroom?
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