INCENTIVES PLAYBOOK: Main Page
The Incentives Playbook is a guide for schools using Hero for positive behavior reinforcement. It outlines various incentive methods such as school stores, virtual coupons, special events, raffle drawings, goals and thresholds, classroom rewards, and remote learning incentives. Each method has an associated link for more information. Additional resources like webinars and posters are provided for further assistance.
Incentives IntroSchools that use Hero for positive behavior will also need to consider and build a plan for incentives. This playbook outlines several ways that you can set up your Hero incentives. In many cases, schools will incorporate not just one, but several, of the ideas listed here. |
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School StoresStudents redeem points for a variety of items and/or privileges.
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Virtual Coupons Students earn automated incentives through the mobile app.
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Special Events Students can redeem points in exchange for admission to an event.
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Raffle DrawingsAll students with positive tracks for a date range are entered to win.
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Goals & ThresholdsStudents who meet certain criteria within the date range receive an incentive.
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In the ClassroomStudents redeem points within the classroom for items and/or privileges.
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For Remote LearningContactless and virtual incentive ideas for remote learning environments.
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ADDITIONAL RESOURCES
Incentive Posters (Forced Copy)
For additional assistance, please contact our Hero Support Team
Email: herosupport@schoolmint.com
Chat: Live Chat